![]() The other objective is to keep at least 3 sentries up at all times. ![]() Worms begin to spawn about halfway through the dungeon, so you need to be extra aware of your movement and positioning around that time. You MUST stop on top of a worm location for a brief moment in order to trigger them breaking the surface, and move away smoothly prior to their surfacing animation. I did find them somewhat tricky, but the secret to clearing the dungeon in a timely manner (and sidestepping the worms) is to adopt a very regular rhythm of stopping, shooting and moving. The one common complaint is the "randomness" of tunneling worms and how they make it somewhat hard to prevent mobs coming within melee range (the first dungeon objective). Marauder's is the set dungeon I chose to master for the season journey, and I found it much easier than the UE or Shadow dungeons.
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